A downloadable game for Windows

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Take a short walk and try to gather your thoughts

Just a lil game I made to try and express some feelings I've had over the last few months. Mild content warning - there's text in the game that alludes to depression so keep that in mind!



WASD + mouse to move/look around

Left mouse button to close text (it opens automatically)

ESC to quit



Art/programming/most things = me

SFX:  1, 2, 3, 4, 5

Made with Unity + First Person AIO Pack + Yarn Spinner πŸ’—

Rated 4.6 out of 5 stars
(173 total ratings)
AuthorOlivia Haines
GenreAdventure, Simulation
Tags3D, Short, Singleplayer


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Click download now to get access to the following files:

Terracotta (PC).zip 60 MB


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Interactive media feels so much more personal. Thanks for sharing

Terracotta is a fire-burned art piece which is so true for this game, excellent way of expression and an emotional problem is solved through simplistic presentation. Loved it. I would love to engage with such emotional work. Thank you. 

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The thing I appreciate about games is the unique perspective and storytelling tools that they can offer to anyone, anywhere. While there is melancholy, there is also a optimistic sense of hope. I'm grateful to currently be out of that season but I want you (the developer) and anyone else reading this to know that you can and you WILL get out of that feeling. Thank you so much for such a vulnerable and genuine game that perfectly captures a relatable feeling, can't wait to see what else is to come. (Hopefully a happier game from a happier dev <3) take care!

I recorded my playthrough and offer kind words at the end of the game:


I come back to this game a lot, it gives me hope. Thank you

Very good game.

It's very pretty the pastel colors like a 1980's girls bedroom.  I love the colors and softness of everything like serene and comfy.  And the story is deep, hope you're feeling better also. Hugs.

The art style was super cute, I love the pink and the blend of 2d drawings in a 3d environment and the marshmallow feeling it has. However the controls are bit awkward, it felt sort of stiff? When I was trying to move the character it felt off.  I also got stuck in a bush. Other than that I would love to see more games in this art style that are longer.  Over all adorable Steven Universe feels from this game.

I love how tender, gentle, and genuine this game is. It comforts and soothes me a lot. The art and atmosphere is a wonderful direction too that pieces all of it together. Nice soft game. Thank you for sharing this with us πŸ₯°πŸ’žπŸ’•πŸ’•πŸ’–πŸ’˜πŸ’“πŸ’—

I loved this walk, it’s inspiring and the art is remarkable

This is beautiful... I really love how games can be a way to pour out thoughts and express emotion in this way. Truly connected and enjoyed this. Will be checking out more of your work :))

In my fee-fees.

Played it.

It is a walking simulator.

Thank you for making and have a good one.

I saw your game played by another streamer and decided to take it up! It is super cute and relatable.

Lovely game! The calming colour palette and blend of more realistic and doodle art made this so relaxing :) short, melancholy and nostalgic game! would definitely reccomend.


I loved the game and it was comforting

I love this type of aesthetic the art style of this game brings. It just feels so relaxing. What made it even better was that I felt connected to what the text was saying. I really liked it.

Loved the art style. Very sweet relaxing experience!


A beautiful short game! The art style is lovely, with the real and imagined melding together seamlessly and it feels like a complete world with a lot of secrets to find. I do wish the text sound was either a little softer or less harsh as it does take you out of the wonderful ambience a little bit.

But on the other hand it helps draw the player's attention to the story. And while you apologised for not feeling insightful, just knowing other people are feeling the same way I have been is really validating. 

The real strength of this game, to me, is how it uses implicit indicators in visuals and levels design to guide you through the space. It lets you know when there's things nearby to find, but doesn't rail-road you, even if the game is theoretically linear. 


this game was not what i was expecting at all...and it describes my current situation to a T. i'm so glad that i played this and it was so comforting. β™‘β™‘β™‘


I absolutely loved this.. it was a very touching calming game to escape to whenever you need to. <3

I was able to relate the whole time, the visuals and sounds were so soothing and comforting ^^

I was supposed to be walking in the game but I kept getting the urge to climb over walls. The random basketball was nice to kick around during the walk until it rolled away into the distance ;v;

I just have a lot of energy rn but the visuals were really beautiful and the text made me think. It'll be relaxing to replay it later 


I had this downloaded for a while now but decided to give it a shot today because I was feeling really down. I really liked the ambient sound and being able to walk around and see the thoughts go up on screen. The colors and the background really feel nostalgic and safe. Ever since the pandemic hit, I've been also taking a lot of walks around my own neighbor hood, and I really relate to the feeling of "Why am I doing this? Where am I headed?" that's present in the game. I hope that since the time you've released this, you've been able to answer your questions, or at least taken a break and gotten some rest.

It was a really really touching game and made me rant about my past on stream...~ Good Job with catching flying thoughts and every little detail was really cute and well done.
Shows people a new view on depression and how walks can really be an outlet if you pressure yourself into too much work.

Keep being awesome!



Plumed basilisk!

Show post...

I love this game its, so nice, so relaxing and so touching.


To the ppl who are asking for other versions :

No there will not be other versions unless the creator creates one so just wait until the creator does ^^


Everyone will see a beautiful alusion to depression, tho I can also see a hidden meaning in this game, especially in the parts of the text talking about work. As an indie dev, we tend to work a lot without even knowing if this is worth it, without even a boss to tell us to do so. Is "go to work" a rule to follow? Who said you need a work to be happy in life? Guess it's time for me to slow down the pace.

Also, loved the plants growing in the car.


That was 100% what was going through my mind, thank you so much for the nice words and for playing <3

did this game make my life better ? Yes, yes it is , plus: dont be sad <3

I loved loved loved the design of this game! Really cohesive art, really unique idea!


This game was amazing and beautiful. Loved the art style, loved the text. I love taking walks to just think as well so I connected to the game quite a lot. Great job!

Your game is in this list. You can find my review down in the description.

Good Job! Keep Up The Good Work!


This was very visually beautiful, as a person with depression, it was surprisingly helpful. It may sound kind of screwed up, but knowing I'm not the only one helps make it a bit easier. I hope you are able to improve soon. My family says I am, but I'm not quite sure. Just keep doing what you enjoy! That's what has helped me the most. :)


Linux version please ^_^


Remember to drink water and eat. I love you. Don't forget that, please. Please remember that I love you.. please remember it for me. Promise me to keep strong. Please promise me. Do you promise?
I love you.


i wanted to record my playthrough of Terracotta for YouTube, unfortunately it always crashed when i reached the point where you enter the "cat building" after crossing a road.

Any chance that there is a fix to this?


The game isn't crashing, that's the end of the game and it closes automatically when you enter the building!


oooh, that makes more sense. :D

appreciate your work!


Thank you so much!! =)

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I'm not usually very good at analyzing things, but all I can say is the text does sound like it's alluding to depression. Along with few other things...

The environment is quite nice, but the game is a bit confusing - the only time the invisible wall goes away is when the character starts talking and I still don't know what triggers it.

The environment throughout the game play is quite calm, but contradicts the character's emotions. It takes me back to when I was young because I use to have depression or think I had that.

There are a few things I didn't like: how confusing the game is- as I mentioned above- and the length of the game.- it was quite short

Yeah, that's all.

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Hi, I think your game was featured in a list somewhere. I tried it just a moment ago and while it's obviously a rushed project and I'm not a fan of invisible walls, but there is something about this game... I can't express it in words. I don't think anyone can without sounding ostentatious. The commentary is nice, I enjoyed reading the developer's feelings and thoughts, some of which I easily related to. But this teeny tiny world that you've built is eyeful. It just feels like what I remember my childhood to be. This just feels very personal, like I'm reading your diary and realizing that we go through similar things. I could go on and on, but well done. Great work.

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